Middle
Freelance
Negotiable
Remote
What are you working on?
- The name of the project(s): Confidential
- At what stage of the project(s)? In Progress
- Platforms: Console
For which tasks (responsibilities)?
We are seeking a talented 3D Environment Artist to join our development team and help create stunning and immersive game worlds. The ideal candidate will have a strong artistic eye and proficiency in 3D modeling, texturing, and lighting, as well as experience with industry-standard software such as Maya, Blender, or 3ds Max. You will collaborate closely with designers and other artists to bring concepts to life, ensuring that environments are visually captivating and optimized for performance. A passion for gaming and an understanding of gameplay mechanics are essential for this role.
Performance Metrics
3D Environment Artist will be measured according to the metric below, on a six (6) score rating scale:
On time delivery of project deliverables .
Outcome delivered as per project specifications
Outcome delivered as per specifications consistently
Time spent on an outcome is within project or budgeted mandays.
Successful application of new skills on a project which resulted in:
- New opportunities/upsell as a direct result of new capabilities
- Improved efficiency (time spent is less than budget)
- Improved qualityImproved efficiency of existing skills, when comparing before/after completion time which resulted in:
- Reduced frequency of repeat mistakes
- Improved efficiency (time spent is less than budget)
- Improved quality
What kind of professional are we looking for?
3D Environment Artist will possess the following competencies:
Production Ready
3dsMax/Maya/Blender
Substance Painter
PBR workflow Photoshop
Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)
Unreal Engine Shader/Material/Asset Set-up
Unreal Engine Rendering (Lighting, Rendering)
What is important for us in a person?
Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:
Hard-surface modelling
Set-dressing / level assembly
Lighting
VFX
Shader creation
Substance Designer texture creation
Organic sculpting
adaptation to clients proprietary engine & workflow
Zbrush
UE Blueprints/Scripting
Why do we enjoy working here?
Portfolio-friendly project with clear art direction
Fast, consolidated feedback (24–48h turnaround)
Respect for creative autonomy and async workflows
What are the conditions and bonuses?
This role is offered on a freelance/contract basis with expectations defined by agreed scopes, timelines, and deliverables.
The selection process
Video Cover Letter
First Interview
Tests
Second Interview (if necessary)
Offer Stage